The Guideless Path
Gnome Wizard travelling the land with his best pals Donkey and Echidna, and the occassional Rabbit.
This is Jake’s character. I’ll transfer ownership when he signs up. Fixed a few little mistakes the pcgen charater generator created when I shifted his race from human to gnome (according to Jake’s wishes).
Male Gnome Wizard 1 LN Small humanoid (gnome)
Init +2; Senses Low-light, Listen +5, Spot +3,
AC 13, touch 13, flat-footed 11 ( 2 Fort +2, Ref +2, Will +5
OFFENSESpeed 20 ft. Melee dagger -1 (1d4/19-20)Ranged dagger (thrown) +1 (1d4/19-20)Melee quarterstaff (two handed) N/A ((two handed) N/A) Face 5 ft.; Reach 5 ft.
Innate Spell-Like Abilities: speak with burrowing mammals ( 1/Day) dancing lights ( 1/Day) ghost sound ( DC 12, 1/Day) prestidigitation ( DC 12, 1/Day)
Str 11, Dex 15, Con 15, Int 17, Wis 16, Cha 15 Base Atk +0; Grp-4
Feats Combat Casting, Scribe Scroll
Skills Appraise +3, Balance +2, Bluff +2, Climb +1, Concentration +4, Concentration (Cast defensively) +8, Craft (Untrained) +3, Decipher Script +7, Diplomacy +2, Disguise +2, Escape Artist +2, Forgery +3, Gather Information +2, Heal +3, Hide +8, Intimidate +2, Jump -6, Knowledge (Arcana) +6, Listen +5, Move Silently +2, Ride +2, Search +3, Sense Motive +3, Spellcraft +4, Spot +3, Survival +3, Swim +2, Use Rope +2,
Languages Common, Draconic, Elven, Giant, Gnome
Special Qualities +4 Dodge bonus to Armor Class against monsters of the giant type, +1 racial bonus on attack rolls against kobolds and goblinoids, +2 racial bonus on saving throws against illusions, Speak with Animals (burrowing mammal only, duration 1 minute), Summon Familiar,
Possessions dagger; outfit (scholar’s/small); quarterstaff; spell component pouch; spellbook (wizard’s/blank); Backpack [ Sack; Sack; Ink (1 Oz. Vial); Inkpen; Lamp (Common); Meals (Common/Per Day) (x4); Sack; Waterskin (Filled); Rope (Hempen/50 Ft.); ]; Donkey [ Saddlebags; ]; Sack ; Sack ; Sack ; Saddlebags [ Banquet (Per Person); Flint and Steel; Rations (Trail/Per Day) (x3); Bedroll; Blanket (Winter); ]; Spellbook (Wizard’s/Blank)SPECIAL ABILITIES
+4 Dodge bonus to Armor Class against monsters of the giant type
+1 racial bonus on attack rolls against kobolds and goblinoids
+2 racial bonus on saving throws against illusions
Speak with Animals (burrowing mammal only, duration 1 minute)
Summon Familiar: Echidna